The reader, as an expert mountain climber, embarks on an expedition in the Himalayas to find the Yeti and rescue a fellow climber. By choosing the specific pages, the reader determines the outcome of the plot.
Readers make choices that determine the outcome of the story when, while exploring the seas for the lost continent of Atlantis, they are separated from their diving vessel.
The reader's choices determine whether or not the solution to the Mayan Indians' mysterious disappearance is reached.
The reader enters a mysterious cave and by following the instructions on each page can have several different adventures backward and forward in time.
The reader's decisions will determine the outcome of a young detective's investigation of a house haunted by ghosts and visited by alien invaders.
"Extremely pleasurable... A gripping story with lots of good, meaty forbidden knowledge and insight into the hacker mindset." -- Cory Doctorow, Boing Boing "Wizzywig is a delight, wryly rendered and packed with dead-on details of the hacker life."-- Wired "Wizzywig is a portrait of a cultural moment when geeks weren't just outside mainstream culture but terrifying to it."-- TIME.com Techland They say What You See Is What You Get... but Kevin "Boingthump"Phenicle could always see more than most people. In the world of phone phreaks, hackers, and scammers, he's a legend. His exploits are hotly debated: could he really get free long-distance calls by whistling into a pay phone? Did his video-game piracy scheme accidentally trigger the first computer virus? And did he really dodge the FBI by using their own wiretapping software against them? Is he even a real person? And if he's ever caught, what would happen to a geek like him in federal prison? Inspired by the incredible stories of real-life hackers, WIZZYWIG is the thrilling tale of a master manipulator -- his journey from precocious child scammer to federally-wanted fugitive, and beyond. In a world transformed by social networks, data leaks, and digital uprisings, Ed Piskor's debut graphic novel reminds us how much power can rest in the hands of an audacious kid with a keyboard. -- A 288-page hardcover graphic novel, 6.5 x 9. Ed's DIY releases of chapters of WIZZYWIG have already garnered substantial accolades and a cult fan base, and we are eager to share this book with the world.
Your group's mission is to combat the Evil Powermaster, who is slowly working to gain control over the entire universe. Your group battles on and often succeeds in stopping the Powermaster's plans. Today, though, most of your team members have disappeared. Have they fallen into the clutches of the Ant People, who are some of the Powermaster's most faithful minions?
Poor little rich girl . . . Coveting her money, Heather's uncle/guardian hates her and makes her life miserable. Heather sometines cannot help wishing her uncle dead. But when Heather's uncle really does die, her new boyfriend tells Heather that he killed her uncle . . .for her.
The reader's decision will determine whether two brothers can find out who is stealing the Earth's oil and stop them.
The reader is asked to make choices which will determine the fate of a discarded robot.
The story of a dangerous car race through the jungle of Africa is designed so that the reader can determine the course of the action.